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☞ Player Information;
Name: ChaseKat
Player Journal: [personal profile] realthingshakes
Age: 22
Contact: sugikat on aim, realthingshakes on plurk.
Other characters currently played at Ryan's Gulch: N/A

☞ Character Information;
Character Name: Arthur
Canon: Inception
OU or AU?: OU
Canon point: During the Inception of Robert Fischer jr, as he's fighting Fischer's subconscious security in zero gravity.

Setting: Inception and Arthur.

History: Much of Arthur's history is unknown--the majority of Inception focuses on one job alone. Through this, we learn about Arthur's work/previous work with the others team, but the vast majority of his own past is undetermined. Through interviews, production notes, the prequel comic, and a number of fan interpretations that I agree with (1 and 2), there's really very little needed to fill in the blanks.

Arthur was born the oldest of a large, lower-class family by a single mother. Forced to grow up at an early age, he spent the majority of his time taking care of his siblings and helping his mother out while he could. His grades ultimately suffered with how stretched thin he was, and as his priorities were more keeping his family fed and with a roof over their head instead of study for math exams. It was easy for him to fall into a life of petty crime, though the moment he was of age he joined the military.

Immediately seeing that he had more smarts then physical tendencies, Arthur was a prime candidate for Project Somnacin, where he would run in to Eames. Obsessed with Dreamsharing and the concept, Arthur began to go so far as to learn how build and rebuild the PASIV device. It wasn't long afterwards that he ran into Dom Cobb and his wife, Mal: the three immediately hit it off and it didn't take much for him to go back into the more illegal realm of Dreamsharing--after all, there were less rules to stop creativity.


Personality: Arthur is The Pointman for a reason: he's reliable, almost to a fault. Obsessed with the little things, he can easily come across as slightly anal or even hard to deal with--but he's merely focused on the minute details.

He's creative, but not in the same way Cobb and Eames are--a quick problem solver and an even quicker critical thinker, he's learned to think outside the box and react accordingly. A large part of his job deals with quick, visceral gut decisions as well as intuition and that's largely a part of what makes him so immediate on the surface of things. He's aware of his limits, though he constantly pushes them, and enjoys discovering unknown rules or theories to whatever situation he's in. Playing devil's advocate is a must: Arthur has a tendency to poke holes in people's theories, and thusly has a reputation of being a bit of a naysayer. However, it's simply his job (and one he takes very seriously) to figure out the worst possible scenario.

He's loyal, almost to a fault, as he follows Cobb despite the shade of Mal. Even if he protests, there's a strong likelihood he'll still do whichever task was assigned to him. In that aspect he's very much still a soldier, and most of his routine is regimented and regulated as much as possible, never straying. He likes structure and order, and isn't afraid to point out that sometimes boundaries are a necessity.

Arthur is also slightly motherly, unafraid to take care of the very few people he trusts. He is not, however, a bleeding heart--and he is unafraid to let people know when they've messed up and just how dearly it costs them, as exhibited by his snipe at Nash after the failed attempt at extracting information from Saito. When angered he's quite blunt, and even while not under stress he usually offers up some level of point-blank honesty in a conversation.

In general, he's quite introverted and particular about things--as stated beforehand details are of the utmost importance. This extends to things like appearance (though he doesn't always wear three-piece suits, outside of dreams he's prone to business-casual), surveillance, and conversation. He rarely voices his actual feelings on matters--his mind is very analytical, and he's long since learned to keep his opinions to himself and instead focus on the rational parts of whatever is being discussed.

Arthur is patient and tends not to view himself as superior to others despite his intelligence and excellence at his craft, though Eames is an exception due to their long lasting one-upmanship of each other. he has a fondness for taking new people under his wing and is quite adept at being a mentor, proving he can ultimately be friendly and earnest once he warms up to you--but his trust is very hard to gain, and normally requires you to know a friend-of-a-friend in the dreamsharing business.

The majority of his subconscious in the dream where he teaches Ariadne is prim, proper, and very business oriented. This is the best representation and reflection how his mind works but Arthur is not, however, without his faults. He, like most of the dream team, is morally dubious at best, and a complete criminal at worst. He's not above breaking the law--in fact it's something he happily embraces. He also is quite picky, and that reflects in everything from his friends to who he trusts to what he eats. It's part of what makes him a good Point Man but is also his downfall: he's suspicious by nature and reluctant to make friends, especially in an underwater city such as this that might be turn out to be a dream. He'll also prioritize his team before anyone else, and has no qualms with violence--he's not one to brandish a gun in public, but he's not afraid to harm others (or himself) if he's lead to believe he's dreaming.


Abilities: Arthur is a normal human being, simple as that. However, his job as a Point Man entails a lot. this link goes into much more varied detail, but to sum it up:

Arthur is a very well-rounded character. He knows his way around computers--enough to know the vast majority of business CEO's deleted paper trails, and the ability to get in and out of said businessman's bank accounts, or find any information even potentially leading him to the possibility of his jobs going wrong.

He's gifted in surveillance, electronic and otherwise, and has the firearms training and hand-to-hand combat needed for the physical aspect of the job thanks to his military training.

He knows the ins-and-outs of the PASIV device, and how to make Somnacin as well. As such he's fairly decent with the ins-and-outs of devices if he has the time to study them. Because of both his military training and some of his missions gone wrong, it can be easily assumed his body has attuned to the stress and strain he puts into himself in the dreams, giving him a higher pain tolerance than average.

Another notable ability is Dreamsharing. While anyone can dream, Arthur is a lucid dreamer: in Dreamsharing terms, he's capable of being aware of when he's dreaming, and his mind is stable enough to support others in a shared scape, allowing more than him to explore it or for them to extract information from a target's subconscious.


How did your character arrive in Rapture? The Teleportation plasmid has gone awry!

Why are you choosing to continue your character's development here from another RP? N/A

Network sample: [ He's not one to speak on video--not at all. Video isn't necessarily bad but when you're trying to get your surroundings and you're fairly certain that the background is imaginary. It makes no sense--a city underwater, a place designed from the depths of vintage architecture.

Honestly, the entire reason he's putting his face on display for all to see is because he needs to find them. Cobb, Eames, Ariadne--anyone. The fact that the mission could be so distorted, it bothers him a lot more than his face shows. Instead, the network's greeted by a calm, composed dark-haired man in a finely crafted tailored suit.

The gun in his hand he'd pried off of the guard that was fighting him in the dream, of course, is not in view.
]

I'm looking for a few people--Eames, Cobb, Ariadne, if you can hear this, let me know--but I also have a quick question. [ It's dangerous, but: ] Does this feel like a dream to anyone else?

Log sample: Arthur resists the urge roll his eyes because there's Eames' smile, looking smug and perfect and he could practically feel the telepathic 'ha, ha, hah, I'm better than you'.

"Cute," He says finally, eyes narrowing. Here it is again--the usual push and pull of the daily life of Eames and Arthur. Eames strutting his stuff like some sort of paisley wearing peacock and Arthur trying very hard to remember why on earth they were sharing a hotel room, let alone playing cards.

Babysitting the gambling addict was not part of his job. No matter how endearing the guy is. He's not stupid--he knows the moment something terrible and horrible goes wrong Eames will split, kill himself in the dream to wake up and run like no tomorrow. He knows he's probably going to do it soon. He can see it--sense it. Maybe Cobb can, too.

Biting his lip has never really been a habit with him--but it was when he was playing cards with Eames. It was less about the hand you had and more about Eames trying to catch all your little ticks--an annoying habit, but Arthur had his own. Rolling up his sleeves. Triple checking everything. Following Cobb to the ends of the Earth.

He crooks an eyebrow, just to watch Eames' reaction. A pause, a hold, a lock of eyes and Arthur can't help it: he smiles, finding the whole thing absolutely ridiculous.

"It's a game," he points out, setting his cards on the table. "Jesus, Eames. I'm not something you're going to forge, it's just a game. Stop staring at me like that." He ignores Eames' protest, takes his hand, and begins to shuffle, leaning back in his chair. That was one of the habits that wasn't false, and as he shuffles he tilts his head to the side.

"If I didn't know better, I'd say you were thinking of leaving."

There's dead silence. Arthur's smile is tense, eyes focused.

"It's because of Mal, isn't it?"

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Arthur ︙ ❛ The Point Man ❜ ︙ Inception

October 2020

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